[ ! ] Healing-Monks
Class: Monk / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 10+2 (61)
Healing Prayers: 12+3 (97)
Blood Magic: 8 (37)
Total attribute points used: 195/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Offering of Blood [Blood Magic] (5,0,15) Spell: Sacrifice 10% maximum health. You gain 15 energy. This is an elite skill.
2) Divine Boon [Divine Favor] (5,0,0) Enchantment: While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 61 health, and you lose 2 energy.
3) Remove Hex [none] (5,2,7) Spell: Remove a hex from target ally.
4) Infuse Health [Healing Prayers] (10,0,0) Spell: Lose half your current health. Target other ally is healed for 136% of the amount you lost.
5) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 70 health.
6) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 60 health. Health gain from Divine Favor is doubled for this spell.
7) Dwayna's Kiss [Healing Prayers] (5,1,3) Spell: Heal target other ally for 60 health and an additional 20 health for each enchantment or hex on that ally.
8) Heal Other [Healing Prayers] (10,1,3) Spell: Heal target other ally for 180 health.
Class: Monk / Elementalist
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 12+1 (97)
Healing Prayers: 12+4 (97)
Total attribute points used: 194/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 73 health.
2) Word of Healing [Healing Prayers] (5,1,4) Spell: Heal target other ally for 84 points. Heal for an additional 106 points if that ally is below 50% health. This is an elite skill.
3) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 63 health. Health gain from Divine Favor is doubled for this spell.
4) Healing Breeze [Healing Prayers] (10,1,2) Enchantment: For 10 seconds, target ally gains health regeneration of 10.
5) Remove Hex [none] (5,2,7) Spell: Remove a hex from target ally.
6) Signet of Devotion [Divine Favor] (0,2,5) Signet: Heal target ally for 89 health.
7) Restore Life [Healing Prayers] (10,8,0) Spell: Touch the body of a fallen party member. Target party member is returned to life with 51% health and 93% energy.
8) Glyph of Sacrifice [none] (5,1,15) Glyph: Your next spell may be cast instantly, but takes an additional 120 seconds to recharge.
Class: Monk / Warrior
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 8+1 (37)
Healing Prayers: 12+4 (97)
Protection Prayers: 7+1 (28)
Tactics: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Reversal of Fortune [Protection Prayers] (5,0,2) Enchantment: The next time target ally would take damage, that ally gains that amount of health instead, maximum 50.
2) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 73 health.
3) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 63 health. Health gain from Divine Favor is doubled for this spell.
4) Divine Spirit [Divine Favor] (10,0,60) Enchantment: For 7 seconds, Monk spells cost you 5 less energy to cast (minimum cost: 1 energy).
5) Divine Boon [Divine Favor] (5,0,0) Enchantment: While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 52 health, and you lose 2 energy.
6) Aura of Faith [Divine Favor] (10,1,20) Enchantment: For 60 seconds, target ally gains 40% more health when healed. This is an elite skill.
7) Mend Ailment [Protection Prayers] (5,1,2) Spell: Remove one condition from target ally. That ally is healed for 40 health for each remaining condition.
8) Bonetti's Defense [Tactics] (0,0,8) Stance: For 8 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Class: Monk / Warrior
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 8+1 (37)
Healing Prayers: 12+4 (97)
Tactics: 10 (61)
Total attribute points used: 195/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Aura of Faith [Divine Favor] (10,1,20) Enchantment: For 60 seconds, target ally gains 40% more health when healed. This is an elite skill. \ Martyr [none] (5,0,10) Spell: All conditions on party members are transferred to you. This is an elite skill.
2) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 73 health.
3) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 63 health. Health gain from Divine Favor is doubled for this spell.
4) Infuse Health [Healing Prayers] (10,0,0) Spell: Lose half your current health. Target other ally is healed for 139% of the amount you lost.
5) Dwayna's Kiss [Healing Prayers] (5,1,3) Spell: Heal target other ally for 63 health and an additional 21 health for each enchantment or hex on that ally.
6) Remove Hex [none] (5,2,7) Spell: Remove a hex from target ally.
7) Disciplined Stance [Tactics] (10,0,60) Stance: For 9 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
8) Watch Yourself!' [Tactics] (0,0,4) Shout: Party members near you gain +20 armor for 9 seconds. / Deflect Arrows [Tactics] (5,0,30) Stance: For 16 seconds, you have a 75% chance to block arrows. This effect ends if you attack.
Class: Monk / Ranger
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 10+1 (61)
Healing Prayers: 11+4 (77)
Protection Prayers: 4+1 (10)
Wilderness Survival: 9 (48)
Total attribute points used: 196/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Convert Hexes [Protection Prayers] (15,2,20) Spell: Remove all hexes from target other ally. For 12 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
2) Draw Conditions [Protection Prayers] (5,0,0) Spell: All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 13 health.
3) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 70 health.
4) Healing Seed [Healing Prayers] (15,2,25) Enchantment: For 20 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 30 health.
5) Reversal of Fortune [Protection Prayers] (5,0,2) Enchantment: The next time target ally would take damage, that ally gains that amount of health instead, maximum 37.
6) Healing Touch [Healing Prayers] (5,1,5) Spell: Heal target touched ally for 60 health. Health gain from Divine Favor is doubled for this spell.
7) Dwayna's Kiss [Healing Prayers] (5,1,3) Spell: Heal target other ally for 60 health and an additional 20 health for each enchantment or hex on that ally.
8) Melandru's Resilience [Wilderness Survival] (5,0,25) Stance: For 16 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each condition and hex you are suffering. This is an elite skill.
Class: Elementalist / Monk
Attributes: (cost) '+' indicates Rune attributes
Energy Storage: 12+4 (97)
Earth Magic: 3+1 (6)
Healing Prayers: 12 (97)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 60 health.
2) Heal Other [Healing Prayers] (10,1,3) Spell: Heal target other ally for 151 health.
3) Healing Breeze [Healing Prayers] (10,1,2) Enchantment: For 10 seconds, target ally gains health regeneration of 8.
4) Healing Seed [Healing Prayers] (15,2,25) Enchantment: For 18 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 health.
5) Restore Life [Healing Prayers] (10,8,0) Spell: Touch the body of a fallen party member. Target party member is returned to life with 45% health and 80% energy.
6) Glyph of Sacrifice [none] (5,1,15) Glyph: Your next spell may be cast instantly, but takes an additional 120 seconds to recharge.
7) Ward Against Melee [Earth Magic] (10,1,20) Spell: You create a ward against melee at your current location. For 11 seconds, allies in this area have a 50% chance to evade melee attacks.
8) Ether Prodigy [Energy Storage] (5,1,5) Enchantment: Lose all enchantments. For 26 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill.