Дайте плиз!

DEFEKT

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20 Фев 2005
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кАНТИма
Дайте пожалуйста скрипты (команды) для мангоса!
заранее спасибо!
 

Radist

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23 Окт 2005
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где придется
ммммм, для мангоса? ммммм, я ужалил давно их.... а что тебе именно надо из них?:smile:
 

GoozzZ

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14 Фев 2006
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Пролетарский пр-кт
Кое что нашел в сети, могут быть ошибки, предоставил как есть. Просили? Получите, распишитесь.

Общие команды (любой p-level)


acct
Текст: .acct
Показывает ваш p-level.

commands
Текст: .commands
Показывает доступные команды для вашего p-level.

dismount
Текст: .dismount
Снимает с ездового животного, если вы на нём.

info
Текст: .info
Показывает кол-во онлайн игроков.

gmlist
Текст: .gmlist
Показывает список GM'ов.

help
Текст: .help #команда
Показывает инструкцию по заданной команде.

showhonor
Текст: .showhonor
Показывает ваш статус чести.

save
Текст: .save
Сохраняет вашего героя.

start
Текст: .start
Телепортирует вас в стартовую локацию вашего героя.

Команды Модератора


announce
Текст: .announce #сообщение
Показывает сообщение для всех игроков, которые в онлайне.

gmoff
Syntax: .gmoff
Disable the <GM> prefix for your character.

gmon
Syntax: .gmon
Enable the <GM> prefix for your character.

goname
Syntax: .goname
Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.

gps
Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone
Id
modify
Syntax: .modify
Modify the value of various parameters.
Use .help modify to get help on specific parameter usage.
Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.

modify aspeed
Syntax: .modify aspeed #speed
Modify all speeds -run,swim,run back- of the selected player.
If no player is selected, modify your speed. #speed may range from 0 to 50.

modify bit
Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk
Syntax: .modify bwalk #speed
Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. #speed may range from 0 to 50.

modify energy
Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify gold
Syntax: .modify gold #money
Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

modify hp
Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana
Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana.

modify rage
Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.

modify scale
!!! Need informations here !!!
modify speed
Syntax: .modify speed #speed
Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

modify spell
!!! Need informations here !!!
modify swim
Syntax: .modify swim #speed
Modify the swim speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.

namego
Syntax: .namego
Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.

recall
Syntax: .recall
Teleport you to various towns around the world. defines the target location. Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr.

whispers
Usage: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

goobject
Usage: .goobject #object_guid
Teleport your character to gameobject with guid #creature_guid

searchtele
Syntax: .searchtele
Search and output all .tele command locations with provide in name.

Gamemaster's Commands



AddSpawn
Not yet implemented.

addmove
Syntax: .addmove [#waittime]
Add your current location as a waypoint for the selected creature. And optional add wait time.

addspw
Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.

changelevel
Syntax: .changelevel #level
Change the level of the selected creature to #level. #level may range from 1 to 63.

delete
Syntax: .delete
Delete the selected creature from the world.

demorph
Syntax: .demorph
Demorph the selected player.

displayid
Syntax: .displayid #displayid
Change the model id of the selected creature to #displayid.

factionid
Syntax: .factionid #factionid
Set the faction of the selected creature to #factionid.

guid
Syntax: .guid
Display the GUID for the selected character.

item
Syntax: .item #guid #amount
Add the given amount #amount of the item with a GUID of #guid to the selected vendor.

itemmove
Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented

itemrmv
Syntax: .itemrmv #guid
Remove the given item with a GUID of #guid from the selected vendor.

kick
Syntax: .kick
Kick the given character from the world.

name
Syntax: .name
Change the name of the selected creature or character to . Command disabled.

random
Syntax: .random #flag
Enable or disable random movement for the selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement.
Not yet implemented.

npcflag
Syntax: .npcflag #npcflag
Set the NPC flags of the selected creature to #npcflag.

ticket
Syntax: .ticket on .ticket off .ticket #num .ticket
on/off for GMs to show or not a new ticket directly, to show ticket of this character, #num to show ticket #num.

delticket
Syntax: .delticket all .delticket #num .delticket
all to delete all tickets at server, to delete ticket of this character, #num to delete ticket #num.

prog
Syntax: .prog
Teleport you to Programmers Island.

run
Syntax: .run #flag
Enable or disable running movement for a selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.

subname
Syntax: .subname
Change the subname of the selected creature or player to . Command disabled.

gocreature
Usage: .gocreature #creature_guid
Teleport your character to creature with guid #creature_guid.

targetobject
Usage: .targetobject [#go_id|#go_name_part]
Locate and show position nearest gameobject.
If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.

delobject
Usage: .delobject #go_guid
Delete gameobject with guid #go_guid.

Administrator's commands



addgo
Syntax: .addgo #id
Add a game object from game object templates to the world at your current location using the #id.
Note: this is a copy of .gameobject.

addgrave
Syntax: .addgrave (any|alliance|horde)
Add a graveyard at your current location for any or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated.
Current zone automaticly linked to created graveyard.

additem
Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount
Adds the specified number of items of id #itemid to your or selected character inventory.
If #itemcount is omitted, only one item will be added.
With the second syntax you can add an item with exact (!) name .

additemset
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory.
Will add by one sample each item from itemset.

addsh
Syntax: .addsh
Add a spirit healer to your current location. Not yet implemented.

addspirit
Syntax: .addspirit
Spawns the spirit healer for the current location, if there is one defined for the current location.
Command disabled.

addweapon
Not yet implemented.

allowmove
Syntax: .allowmove
Enable or disable movement for the selected creature.

anim
Syntax: .anim #emoteid
Play emote #emoteid for your character.

aura
Syntax: .aura #spellid
Add the aura from spell #spellid to your character.

bank
Syntax: .bank
Show your bank inventory.

createguild
Syntax: .createguild ?
Create a guild named ? with the player ? as leader.

die
Syntax: .die
Kill the selected player or creature. If no player or creature selected, it will kill you.

distance
Syntax: .distance
Display the distance from your character to the selected creature.

emote
Syntax: .emote #emoteid
Make the selected creature emote with an emote of id #emoteid.

explorecheat
Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

gameobject
Syntax: .gameobject #id
Add a game object from game object templates to the world at your current position using the #id.

getvalue
Syntax: .getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.

go
Syntax: .go #position_x #position_y #position_z #mapid
Teleport to the given coordinates on the specified map.

hidearea
Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

hover
Syntax: .hover #flag
Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

learn
Syntax: .learn #parameter
Selected character learn a spell of id #parameter.
A GM can use :
.learn all, if he wants to learn all default spells for Game Masters
.learn all_lang, to learn all langauges
.learn all_myclass, to learn all spells available for his class (Character selection in these cases ignored).

learnsk
Syntax: .learnsk #skillId #level #max
Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.

levelup
Syntax: .levelup #numberoflevels
Increase the level of the selected character by #numberoflevels.
If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.

linkgrave
Syntax: .linkgrave #graveyard_id
Link current zone to graveyard.
This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction.
From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.

loadscripts
Syntax: .loadscripts
Unload current and load the script library or reload current if omitted, in case you changed it while the server was running.

Mod32Value
Syntax: .Mod32Value #field #value
Add #value to field #field of your character.

morph
Syntax: .morph #displayid
Change your current model id to #displayid.

neargrave
Syntax: .neargrave [any|alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).

NewMail
Syntax: .NewMail? #flag
Send a new mail notification with flag #flag.

npcinfo
Syntax: .npcinfo
Display a list of details for the selected creature.
The list includes :
GUID, Faction, NPC flags, Entry ID, Model ID
Level, - Health (current/maximum)
Field flags, dynamic flags, faction template
Position information
and the creature type, e.g. if the creature is a vendor.


npcinfoset
Syntax: .npcinfoset
TODO: Write me.

object
Syntax: .object #displayid
Add a new object of type mailbox with the display id of #displayid to your current position.
If is set to 'true', save the object in the database.

QNM
Syntax: .QNM #flag
Query next mail time with flag #flag.

reload
Not yet implemented.

revive
Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.

security
Syntax: .security #level
Set the security level of player to a level of #level. #level may range from 0 to 5 (even if no command exist for levels 4 and 5).

setvalue
Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

showarea
Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

standstate
Syntax: .standstate #emoteid
Change the emote of your character while standing to #emoteid.

transport
Not yet implemented.

unaura
Syntax: .unaura #spellid
Remove aura due to spell #spellid from your character.

unlearn
Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

unlearnsk
Syntax: .unlearnsk #parameter
Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.

update
Syntax: .update #field #value
Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.

wchange
Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensitiy of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand.
#status can be 0 for disabled(light, e.g. light rain), and 1 for enabled(heavy, e.g. heavy snow).

worldport
Syntax: .worldport #map #position_x #position_y #position_z
Teleport to the given coordinates on the specified continent (map).

shuttdown
Syntax: .shuttdown seconds

cshuttdown
Syntax: .cshuttdown
Cancels shuttdown

reset
Usage: .reset stats
Resets all stats of the targeted player to their orginal values at level 1.
Please unequip all items and debuff all auras from the player before using.
.reset talents Removes all talents of the targeted player.

maxskill
Usage: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
 

DEFEKT

Пользователь
Пользователь
20 Фев 2005
209
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0
31
кАНТИма
вот ети каманды я знаю я просил каманды номера шмоток (Idы) просто незнаю ни каких шмоток а тупо сидеть и на бум чирикать по клаве уже надоело
плиз если есть у кого дайте!
 

Radist

Пользователь
Пользователь
23 Окт 2005
221
0
0
32
где придется
мммм, вот тут теоритически может быть то что надо:
 
Последнее редактирование модератором:

GoozzZ

Пользователь
Пользователь
14 Фев 2006
403
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0
34
Пролетарский пр-кт
нет ето всё не то(((((((
Тогда что тебе надо? :blink: В этой теме уже два раза выложили команды для мангоса, а я выложил ID вещей тоже для мангоса...

Может ты не понял как этим списком пользоваться?
Вот отрывок из файла:
[item 6391]
name=Pattern: Stylish Green Shirt
class=9
subclass=2
quality=2
buyprice=600
sellprice=150
classes=07FFF
flags=64
level=24
material=-1
model=15274
races=01FF
skill=197
skillrank=120
spell=7895 0 -1 -1 0 -1
stackable=1
ID номер вещи помечен красным.
Название веще помечено зеленым.
Все остальное - это описание вещи.

Если хочешь найти ID какой-то определенной вещи, открой файл items.txt в блокноте, потом нажми [CTRL] + [F], появится окно поиска, там пиши название вещи, которую хочешь найти и нажимашь кнопку поиска, через 1 мин ты найдешь именно ту вещь, которую ты искал.
 
Последнее редактирование модератором:

Kolian-fanat

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28 Янв 2006
24
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0
kanTuMa
скажите команду на хонор!очень нужно!Ps:не стал создавать новую тему!